midtown madness issue
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Offline DungeonLord

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midtown madness issue
« on: November 03, 2015, 10:15:34 PM »
so my sister got the game midtown madness for 50c the other day and i've installed it in wine on 2 computers and both give roughly the same error. could you guys tell me what all this jibberish means and what i could to to make it work? this is the error code from my pc (xubuntu14.04/wine1.6.2)

Unhandled exception: page fault on write access to 0x00000000 in 32-bit code (0x004069f2).
Register dump:
 CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
 EIP:004069f2 ESP:0033fd20 EBP:0033fdd4 EFLAGS:00010202(  R- --  I   - - - )
 EAX:00400000 EBX:7b8b5000 ECX:00000000 EDX:0003f000
 ESI:00000001 EDI:00400000
Stack dump:
0x0033fd20:  0040afab 00000000 00400000 00410f70
0x0033fd30:  001309a9 00000094 00000005 00000001
0x0033fd40:  00000a28 00000002 76726553 20656369
0x0033fd50:  6b636150 00003320 5632aa8e 7b8574e3
0x0033fd60:  00000002 00000000 0033fdbc 5632643e
0x0033fd70:  00427014 0042c7f0 0033fda0 7b8b5000
000c: sel=0067 base=00000000 limit=00000000 32-bit r-x
Backtrace:
=>0 0x004069f2 in midtown (+0x69f2) (0x0033fdd4)
  1 0x004110c2 in midtown (+0x110c1) (0x0033fe60)
  2 0x7b85e5cc call_process_entry+0xb() in kernel32 (0x0033fe78)
  3 0x7b85f653 in kernel32 (+0x4f652) (0x0033feb8)
  4 0x7bc799b0 call_thread_func_wrapper+0xb() in ntdll (0x0033fed8)
  5 0x7bc7c93d call_thread_func+0x7c() in ntdll (0x0033ffa8)
  6 0x7bc7998e RtlRaiseException+0x21() in ntdll (0x0033ffc8)
  7 0x7bc4e8fe call_dll_entry_point+0x7ed() in ntdll (0x0033ffe8)
  8 0xf75e250d wine_call_on_stack+0x1c() in libwine.so.1 (0x00000000)
  9 0xf75e25cb wine_switch_to_stack+0x2a() in libwine.so.1 (0xff9f1578)
  10 0x7bc541e2 LdrInitializeThunk+0x3a1() in ntdll (0xff9f15d8)
  11 0x7b865bdd __wine_kernel_init+0xa0c() in kernel32 (0xff9f26f8)
  12 0x7bc547a3 __wine_process_init+0x192() in ntdll (0xff9f2788)
  13 0xf75dfc70 wine_init+0x30f() in libwine.so.1 (0xff9f27e8)
  14 0x7bf00fdc main+0xfb() in <wine-loader> (0xff9f2c38)
  15 0xf7400a83 __libc_start_main+0xf2() in libc.so.6 (0x00000000)
0x004069f2: adcb   %dl,0x0(%ecx)
Modules:
Module   Address         Debug info   Name (48 modules)
PE     400000-  441000   Export          midtown
PE   10000000-1000c000   Deferred        drvmgt
ELF   7b800000-7ba5b000   Dwarf           kernel32<elf>
  \-PE   7b810000-7ba5b000   \               kernel32
ELF   7bc00000-7bcdb000   Dwarf           ntdll<elf>
  \-PE   7bc10000-7bcdb000   \               ntdll
ELF   7bf00000-7bf04000   Dwarf           <wine-loader>
ELF   7e578000-7e5f9000   Deferred        rpcrt4<elf>
  \-PE   7e580000-7e5f9000   \               rpcrt4
ELF   7e5f9000-7e5ff000   Deferred        libxfixes.so.3
ELF   7e5ff000-7e60a000   Deferred        libxcursor.so.1
ELF   7e60a000-7e61a000   Deferred        libxi.so.6
ELF   7e61a000-7e61e000   Deferred        libxcomposite.so.1
ELF   7e61e000-7e629000   Deferred        libxrandr.so.2
ELF   7e629000-7e634000   Deferred        libxrender.so.1
ELF   7e634000-7e63a000   Deferred        libxxf86vm.so.1
ELF   7e63a000-7e63e000   Deferred        libxinerama.so.1
ELF   7e63e000-7e645000   Deferred        libxdmcp.so.6
ELF   7e645000-7e649000   Deferred        libxau.so.6
ELF   7e649000-7e66b000   Deferred        libxcb.so.1
ELF   7e66b000-7e79f000   Deferred        libx11.so.6
ELF   7e79f000-7e7b2000   Deferred        libxext.so.6
ELF   7e7d4000-7e866000   Deferred        winex11<elf>
  \-PE   7e7e0000-7e866000   \               winex11
ELF   7e8d6000-7e8ff000   Deferred        libexpat.so.1
ELF   7e8ff000-7e93a000   Deferred        libfontconfig.so.1
ELF   7e93a000-7e962000   Deferred        libpng12.so.0
ELF   7e962000-7e97c000   Deferred        libz.so.1
ELF   7e97c000-7ea1c000   Deferred        libfreetype.so.6
ELF   7ea3e000-7eab0000   Deferred        advapi32<elf>
  \-PE   7ea50000-7eab0000   \               advapi32
ELF   7eab0000-7ebcd000   Deferred        gdi32<elf>
  \-PE   7eac0000-7ebcd000   \               gdi32
ELF   7ebcd000-7ed27000   Deferred        user32<elf>
  \-PE   7ebe0000-7ed27000   \               user32
ELF   7ed27000-7ed34000   Deferred        libnss_files.so.2
ELF   7ed34000-7ed40000   Deferred        libnss_nis.so.2
ELF   7ed40000-7ed59000   Deferred        libnsl.so.1
ELF   7ef98000-7efde000   Deferred        libm.so.6
ELF   7efe6000-7f000000   Deferred        version<elf>
  \-PE   7eff0000-7f000000   \               version
ELF   f73e7000-f7595000   Dwarf           libc.so.6
ELF   f7595000-f759a000   Deferred        libdl.so.2
ELF   f759b000-f75b7000   Deferred        libpthread.so.0
ELF   f75b7000-f75c0000   Deferred        libnss_compat.so.2
ELF   f75d9000-f778e000   Dwarf           libwine.so.1
ELF   f7790000-f77b2000   Deferred        ld-linux.so.2
ELF   f77b2000-f77b3000   Deferred        [vdso].so
Threads:
process  tid      prio (all id:s are in hex)
0000000e services.exe
   0000002e    0
   0000002b    0
   00000026    0
   00000028    0
   0000001e    0
   00000014    0
   00000010    0
   0000000f    0
00000012 winedevice.exe
   0000001b    0
   0000001a    0
   00000017    0
   00000013    0
0000001c plugplay.exe
   00000021    0
   00000020    0
   0000001d    0
00000035 explorer.exe
   00000037    0
   00000036    0
0000000d (D) C:\Program Files (x86)\Microsoft Games\Midtown Madness\midtown.exe
   00000042    0 <==
System information:
    Wine build: wine-1.6.2
    Platform: i386 (WOW64)
    Host system: Linux
    Host version: 3.16.0-51-generic
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Offline TheFlagCourier

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Re: midtown madness issue
« Reply #1 on: November 04, 2015, 01:20:11 AM »
Hard for a non-dev to be able to parse this. I'd take this to winehq.org and check for game compatibility.

Offline JayVii

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Re: midtown madness issue
« Reply #2 on: November 04, 2015, 12:50:32 PM »
You are not allowed to view links. Register or Login says it has "bronze-level", which means that the core-functionality of the game is working. However, this is only 1 report and who knows if that is actually true :P The rest of the reports give similar Errors as you just did.

This might be one of the games that won't work at all or the simply has never been enough interest for someone to figure it out ;)
I know that game from the past and it is old enough to possibly work in a VM. You might investigate into that solution as well :)
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